@ColMatrix Oh, I meant to suggest the usage of a trim sheet for repeating elements. Tiling trims can also be combined with uniquely baked parts of course.
@armagon There's a few ways to do this but here's one: * Block out the basic roof geometry. * Chamfer the large corners with an appropriate number of segments. * Add two lööps to the middle of the fascia. * Inset the poly strip in the middle. * Chamfer the top and bottom edges to create trim strips. * Inset / solidify the…
Hi, I think that you are having triangles in your model, the which is causing the distortion, adding control loops along the trim geometry would solve your issue, in addition a trim should have thickness that may solve also some of the problem:
Help plase. :/ Hello guys, I´m studing the trim and tile technique in environment art for games, so I´m modeling a kind of old pilar temple, the thing is that when we are modelling a unique object the bottom part of the model is use to merge with the attached objects, but when we are modeling tile stuff HOW does the bottom…
@Snakedoctor: Consider you're in max, on the helix spline enable "renderable spline in viewport" and then trim unnecessary itterations via dot-ring-selection aviable in the graphite tools. EDIT: oh the cable isn't round huh? I'd go with loft then.
Hi, new here. Looking for advice on trimsheet. Im modeling a bed, and not sure weither to do a trimsheet or a unique sculpt and bake it down. This is what I have atm. Started again to practice. I did this one with a trimsheet. Not sure which would be the right way to go about this. My edges are Chamfered and the…
Ok, I got one. I've got to do some rope-style trim on a part. Whats the best way to go about this? This is kinda what I'm trying to do, only I'm wrapping my "rope" around a cylindrical object.