Am I allowed to ask rigging questions here? I've got this steam locomotive I'm making and I want to make it as easy to animate as possible. I hope that by rotating one bone in the main wheel, everything will automatically function (as it does in the real world?) Here's an image without the hightlighting. I'm having trouble…
@reereen why not just rig it and see for yourself? Has the age of CG self-experimentation died........? Also, not a modeling problem as per the thread.
yeah, you can use a spline based "chain" rig for stuff like this, works for chains, tank tracks or any thing where you need something to follow the next. the trick to the rig is to have helper objects act as the pivot points which are path constrained to the spline.... then each item in the chain is then position…
I think you misunderstood me. The wheel themselves I have working fine, the problem is the rods and pistons that I wish to rig to the rotation of the wheels I am having trouble with. Thank you for taking the time though.
I'm trying to model a low-poly bird that will be rigged for a game, but I'm not sure whether the topology would be sufficient for rigging. I've done google searches on bird topology and wing topology, but most of them were above my poly limit. I'm trying to keep the model under 1k polys. I do know that the wings should be…