looks good and you have no issue. Go ahead and do it that way, it's good exercise. In the future, however, looking into floaters, could save you time if you want to for example put more time on learning to have a clean bake or push your texturing skills. But good work on it.
One silly noob question. After chamfered a loop, i made a one segment connect but of course it gets flat like grait plains, so how to fix this without vertex pushing/pulling? Have tried to move or scale the edgeloop but of course it ends up with endless poly/vertex pushing. Thanks!
No no, I got that (the other day I had to calculate these intersection lines at uni). Yeh, I am not lookingfor a 100% planar sollution. I just thought there is a quicker method than plain vertex pushing or modellign it over again with edge extrusion, to get it somewhat planar and well aligned. I turned on turbosmooth and…
Why not just do this, delete the yellow line. Connect the corner to the adjacent corner: Then push the inside corner slightly in to reduce any flaring that might occur from pinching.