If you use not any smooth shading on the surface and the area around the cylinder is not curved.. that should be fine.. ( maybe one additional support loop ad the 90 degree edges).. ..or: have a look at it with some light object.. see any difference.. ?
I guess thats one mistake that happens most of the people here. Try to create a object with many seperate parts. This may give you more objects but the modelling gets easier. Think of the scope as a real object. The ring would be turnable, so there is no need to model it as one object.
Hmm... right side additional with wireframe.. left object with two level subdivision modifier.. right object with modifer applied.. and didn't even care about some tris.. ..of course this depends on the sizes of everthing.. and the wanted beveling at the cylinder edges.. Maybe another view.. ohh and the part in the middle…
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…
Hello guys ! I need to make a mouth shape for this particular object. After a couple of hour, this make me crazy, do you have an idea about a nice meshflow to keep the curvature of the object ?