I was trying to recreate the original shape which is part plastic part pressed metal with sharp edges, but yeah, it doesn't look good. EDIT: Keyshot render
From that image you can clearly see that the author is Vitaly Bulgarov, think he doesn't use Zbrush for doing things from scratch like thise, so its probably just a 3d app or im just wrong because it is a keyshot render with roundeedge shader, arghh still complicate to determinate his pipeline, if you wanna get involve in…
Triangles are not a bad thing, you can have them where you need them on a sub-d model, just like ngons. Its an area based thing and a situational based thing, so do you have an example? Thanks! Keyshot is fucking awesome lol.