here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together 3.…
this has been mentioned many times in the blog. I would advise you to go back a couple of pages and take a look. you will learn a lot. 1. the pieces you are building together, are separated 2. I have a 48-sided cylinder in this case, so my box can fit in between the segments. This will automatically act as a supporting…
@DeathstrokeFTW This is a circular pattern, so decide an amount of segments you want on branches and base that will match up nicely. I started with 8sided base cuz I want 4 branches. 4 branches with 4 sides each will match up nicely with 8sided base. One (red) of them unique, the rest instances. 4 new branches with 4…
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.
Tynew, What about modeling a segment of the rope that's repeatable, and then using splines to set a path? Something like this [ame="https://www.youtube.com/watch?v=95rxcjkPE8g&list=PLxt9ZAGPLIpfohAptbGZdQQwE74wfFkwd&index=4"]https://www.youtube.com/watch?v=95rxcjkPE8g&list=PLxt9ZAGPLIpfohAptbGZdQQwE74wfFkwd&index=4[/ame]
It depends of the model but in your case you could work on a 1/4 part of the wheel and then setting the pivot point in the middle and duplicate it 3 times by rotation. Once you have the 4 parts duplicated apply a weld and it should be fine. Also applying two differents symmetry will work.