study the guys who do this great. you will not be able to translate this 1:1 into 3d as the reference doesn't care about correct perspective from any angle. https://sketchfab.com/search?q=anime just searching anime on sketchfab gives you a ton of reference to check out :)
1- Grow a thicker skin 2- Be more proactive and search the various pages of this thread starting from page 1 to get the answer you seek... 3- Dont act like a child when you dont understand basic concepts and blame it on the person that tried to help you , literally biting the hand that feeds you...
Since it's been very requested lately: Started with a platonic solid, smoothed and spherified, from there it's 100% quad draw (retopology on a proxy sphere), 1 extrusion and 2 bevels. Takes a few minutes
1- make cylinder 2- select edge ring 3- connect 4- select the new loop 5- chamfer (from 1 to 2 edges) so you have now 2 lines in the right place 6- select the 2 new loops 7- chamfer both with the same value 8- select both poly rings 9- extrude inwards with the same value
This is my effort, some could find it useless , but some could like it :) 1) Modeled 1 and 2 2) Copied 6 mesh #2 in a row and welded them 3) Bent it to create a circle and shelled it (at this point I positioned the pivot at the center of the circle) 4) I Deleted 5 tiles and only now I extruded the hole (highlighted in red)…