Well yeah that's the problem with not having a scene structure and embedding everything in the object instead : In the long term, I can very well have a desire to rename material files to fit some sort of convention. In a usual 3D program it would break the link, but there would still be a way to point to the new name. I…
Hi there, I have been messing around with Zbrush3.1 polypainting tools recently. Some parts of the workflow are quite elegant, yet many others still smell like good old ZCrap. I painted a face using RGB information (used the 'Flat' preview rendering option for that); then tweaked and applied a fancy Matcap skin shader that…
Hehe thanks for the Zfolder info Vik ;) For sure I'll eventually ask up there, it's just that my question is very related to 'usual' ways of working in 3D : Material IDs, shader assignements to faces, face selection by material ID aso, and with such concepts being foreign to the Zbrush workflow I figured out I would get…
ZBC is your friend (isnt that where you got the Sebcesoir shader from ?:)) why afraid to ask them there? :) if you copy your material to the \Program Files\Pixologic\ZBrush3\ZData folder it should show up, but there is a limit on how many (I think?) also, did you try to save the document as well and then load it alongside…
Using it that way makes sense. I always focus on getting stuff out of ZB, but staying in ZB makes sense for concepts -- especially as you'd want to be able to see it from every angle. It's fairly painless to get one piece out and compositied, but a lot of angles would be irritating (though maybe it could be scripted). Some…
Haha Peapea as a matter of fact my dad thought it was him when he saw an earlier wip. He put it as a wallpaper on his office machine and told me he liked how the wallpaper was stretch horizontaly (wip image was a square crop originally), making him even more badass and mean hehe FB yeah I stopped trying figuring these…
I hear that. I tweak settings on shaders almost every project and I have to constantly go back in and change them even if they're applied to certain polygons. I'd like to avoid cluttering the materials with all the minor tweaks I've also had the problem with shaders disappearing when I added new matcap shaders. I'm still a…
Oh well as a matter of fact the material thing I am worried about is mostly for 'inside Zbrush' type of images. I basically feel uneasy knowing that I could lose work easily when working on some concept bust with funky materials applied (and potentially gone for good the next day). And for sure for a complex image I would…
Materials don't feel very flexible yet. Nice results in the viewport, or when composited together after export, but they have the normal 'hard to get out of ZB' issue. The stuff that Simon Blanc has posted (some of the stuff in his sketchbook just uses the ZB rendererer) show what you can get some nice results, but the…