Some additional sugestions from my side (I'm refering to the desk-scene): You shouldn't throw all your work into one scene. At the moment it looks like a random composition of things you created an put it all on that desk. Take the things which relate to each other like the gun, handgrenade, Knife and get some other items…
nah, Animation. I was aiming for...not games? CG films I guess? Here are some more crits. Sadly, I just learned about smoothing groups about 2 weeks ago. The scene was already rendered by then. I was aiming for a security checkpoint kind of booth, a place to dropoff and make deliveries and such as well. Maybe too…
Hey, I graduated from AiFL back in 2003, is Mr. Carnegie still teaching? Get the pillar tutorial from http://eat3d.com/ and start building a scene in UT3
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…
I guess as harsh as comments can be just for the sake you can still learn from them. Be open and take whatever you want from them. That's what polycount is about. Anyways..... my feedback to you. it seems you know the basics of 3D and your aim is more visual 3 media... but you still gots lot to learn on how to set up a…
hey man, Like others have said I think you should define and focus and purpose for each scene. use reference and go for a more subtle approach to environments. Not everything has to be in the face "look at me" in fact it usually feels more natural if lots of stuff kinda seems ancillary and just there cause it belongs in…
I bet it probably feels like a big kick in the groin to just finish 3 or 4 years in school, paid thousands of dollars...and then get out and find out that you're probably not where you need to be skill-wise. I see a lot stuff that show promise, but can't really tell you exactly what you're doing wrong until you show how…
Wow, looks like you have been working really hard. A lot of this has some great potential, but like others have said it seems to lack focus. To me, its almost like abstract art in some of these, but besides the water scene I'm not sure how much of it is intentional. Anyways, still waiting to hear what you are looking for…
I would have to say it dosnt sound like he is shooting for games. But IDK, I think I will need a few more clues first. Here are some more crits. You have a few objects that dont have smoothing groups and are still faceted from when you extruded it and just never bothered to put some simple smoothing on it. Example being…