Because some apps and engines use the texture data otigin at top-left(Direct3D based) but other bottom-left(OpenGL based) and because ones use a left-handed coordinate system(D3D) and others right-handed(OpenGL). If the app or engine you're using to visualize the normal maps generated with xNormal uses the OpenGL's…
well I built a new rig recently for a update to the times and to really have something powerful to run games / 3d based aps currently im running winxp64 bit 8gigs of ram 1 gigs graphics card I find it weird that I can load the uber high poly mesh in max and show wire frame but it wont bake out for some reason, but in…