ok the sillohette thing, 33 tris isnt much, but its to do with more than that, game engines dont AA very well, generally 2x on a 360 is as much as you can hope for. lots of tiny parrellel lines will fizz like a bastard. and the silohete it gives you may be a couple of pixels difference at the corners, is it worth it. if…
thanks for the comments But reich, doesnt "unique texture space" mean every section of the wall/windows/everything uses its own texture so that nothing is the same? Im not doing that :o btw I have a question about how you go about doing the "inside" faces of the window frame... do you detach the inside face and then place…