http://boards.polycount.net/showthread.php?t=54150&page=2 I thought someone was working on a tut for this, but guess it got backburned. :D just for noob sake, trying to figure this out I went ahead and followed this tutorial http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=37 I created a simple box…
Microneezia you can still bake out an AO map and have it overlap the diffuse in photoshop for "key assets" for your scenes. You basically model a high sculpted model and a low, and use the projection modifier & RTT to bake out the high detail to a texture. As the AO map isn't taking up a separate map, it's not necessarily…
A-train: check this, its helped me for a bunch of script installs, http://www.scriptspot.com/3ds-max/tutorials/script-installation-in-3ds-max im texturing the house now as we speak, im just re-UVing the thing properly, Ive been blocking out an Unearthly Challenge entry lately so Ive left my texturing on the back burner,…