Hi, this is my first post here :) I'm working on in-game low-poly model of snowboarder. This is my first 'extreme' low-poly model. The boarder is 584 tris and the board is round 80. Modeling is done, working on the texture now and will be doing rig after that. Any comments/crits are more than welcome! :)
I have made changes to the base model, added some loops on hands and legs so the deformation is better now. I've also made him more chunky. I'm also redoing the folds on the cloth, this time painting it all. The pants are done, working on jacket now. What do you think so far?
Thanks mate ;) I never rigged character before so will see how the hand bends. If needed I will add some loop as you suggested. The topology I have now is based on many meshes and tutorials I've seen on internet. The texture is 256^2 for the boarder. Not sure how much i need for the board but 128x64 will be fine I think.…
Thanks for your comment. I should have been more cautious and predict that some people will think the actual movements of the character are done by me. This thread is about modeling/texturing and rigging the character as I mentioned in the beginning. The animation was only to have fun ;) Thanks for pointing out the other…