no , its still pissing me off EQ, makes my brain hurt. Even the method I thought worked, if you look really closes, there are still very fine artefacts I took all the info from this tutorial http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html
LSCM : Least Square Conformal Map. It's a automapping that tries to be as distortion fre as possible. Watch this vid to see it in action: http://silo3d.com/users/Feed/tutorials/headunwrappingcaptioned.mov
Some good tips here. After much messing about I just about sussed it and I will be mixing and matching techniques to suit, but here is my little test. The normal mapping for technical artists tutorial was particularly helpful, cheers for that link. I could have bevelled the edges of the low poly instead, but this way suits…