I keep meaning to write a script to do this, for both Max and Maya. As EQ says it's only really useful if you're unwrapping lots of things at once. These days I find that most of the "big name" apps all have fairly comparable UV tools. Max is lagging behind in some areas (namely failing to incorporate UV editing as a true…
Great learning, thanks for that EQ! Why does it seem that Max unwrapping tools are archaic compared to these other programs. Now to search for those scripts.
unwrap logically, and then skin the cat differently (aho, skin.) ... use one of the many scripts that set separate smoothing groups for each of your uv shells (texTools has one, turbotools as well)
Align the horizontal edge loops so that they're straight in the UV window. You could do this by just drag-selecting verts and using non-uniform scale to make them straight. I have a script to do this.
Ok, so I think I'm a bit lost. I downloaded some unwrap tools from scriptspot but it doesn't seem to have any of the options EQ has used in modo. I know its a different program. 90% of the links in the maxscript thread are broken. Also, crazybutchers link to his uv tool scripts is also broken.
I'm not too up on my scripts especially for unwrapping. I've seen the link to yours in the past but I can't seem to find it on a simple search. I think I might go with the relaxed even distribution because it'll be viewable close up. I'll just try to keep the wobbles down to a minimum. I'm gonna try both ways though.…
Ok, woot. I got MoP's tools and things are rolling now (thanks mop). I definitely understand how to unwrap cylinders many ways now lol. One last question though, sorry for derailing the original topic of this thread btw, how do I get a UV Island relaxed and alligned vertically (or horizontally). In EQ's example his relax…