wow thats pretty harsh man? Was a simple question. also Pior was the one who posted that tutorial...take it up with him edit: I found the tutorial I was speaking about but I wanted a more indepth answer about good ideas and theory behind this creation. http://www.pioroberson.com/tuts/tut_texturing_tricks.htm
Just to make sure everybody is a little more confused: you can bake reflection occlusion. it's pretty similar to ambient occlusion, but instead of weighting the occlusion samples based on the normal (and a cosine distribution) it uses the reflection vector. In clear, this maps represents the probability of having the…
Ok this is something that I read a long time ago but never really had proper luck with and I wanted to see some good approaches / ideas on this. before I never really realised how powerful max was with baxing out maps pre existing so I never really bothered I just did the maps I HAD to bake and couldnt create (normal maps…