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Author:
FredCM
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BLOODY tangent normal mirroring
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Re: BLOODY tangent normal mirroring
Reply by
bugo
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Sep 2008
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well, same here in max 9, use 2008
Re: BLOODY tangent normal mirroring
Reply by
Eric Chadwick
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Sep 2008
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Mirroring works for me without problems in Max 9, just have to 1) bake in max, and 2) use the right shader. http://wiki.polycount.net/Normal_Map#ShadersAndSeams
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