In games, the second image you linked to is the diffuse colour map. They're one and the same. On a purely technical level, they are two separate things, so there's seperate channels for them, but that's mostly for use in pre-rendered graphics. If you had both a colour and diffuse in games, it'd only be a waste of precious…
Colour and diffuse maps are the same thing (at least, when referring to them in game art terms). They should contain just as much detail as the other maps, it's just that they just all contain different information. The diffuse contains the colour information of the surface and usually there's at least a wee bit of implied…
I have been trying to work with these texture all day to get something that looks better then what I had. I was reading this tutorial... http://www.citiesxl.com/index.php?/content/view/36/2/lang,en/ and when I saw the color map, I noticed there was not a lot of detail included. Some variations, a little dirt, but for the…
Maybe I am asking the question incorrectly. 1. What different types of information should be on the different maps of mine. I would create a texture map, apply that to the object. Then I would take that image black and white it out to create a "diffuse" map and then take that black and white image and create a normal bump…