Good job on getting the polycount down! It's better to have his right hand as the mitten though, unless he's lefthanded. I'll show you in the form of a picture. Here are some screenshots of the Klesk character from Quake 3: Arena. It shows why the right hand can stand to be less detailed than the left one. For the record,…
Okay, I feel stupid now that I didn't think of it earlier; but in this case I should have just dropped the character in the left viewport in the editor. Done! For clarity I could have just painted in colors for the different sections in photoshop arms legs etc. or even go into textured view in the left viewport.…
BradMyers82 the wireframe looks good,i dont see anywhere that might give problems when animated. I love the specs btw,they are really tricky to get right. Keep up the great work. :)
I think the new proportions are much better than before, looking forward to seeing the textures. Is the perspective warp just due to the focal length of the camera? Like bringing a wide angle lens right up close to something.
I think the shadow under the eyes should be a bit more darker, with the eyes themselves being whiter. This might add some contrast and make the face more definite. Right now, it seems to Grey which makes it look blurry.
Your right Pixel Goat, thanks for pointing that out. I fixed it just now (hopfully it looks better) and over wrote the previous images I had posted. So to everyone who sees the above images at this time, they should look correct.
ahah! Marcus Fenix for UT99 :) would be Great! Nice work i hope u kick ass texturing it, GL! BTW u could close his right hand and give some extra loops in his hip, that would be nice for the animation ultra