Woogity: Much appreciated man! Here is my prep work for the Violator Clown character. I grabbed some reference pics from the comic books and web, and drew up some quick orthos. I plan to keep him around the same stats as the GOW characters So, about 500 Tri's for the character and 256x256 Diffuse (since there will be no…
Japhir: Much appreciated. Seems like half the people here like without texture filtering and the other half prefer it on. I Can't please everyone I guess, so I have been just going with my own personal preference, having texture filtering ON. Here's a workflow question: To pose such a low poly character (about 500 tri's),…
o since the last post wasnt really helpful at all, if u are using maya for low poly with a simple skeleton it may well be easier to do a rigid bind as opposed to a smooth one if your just doing poses, rigid bind allows you to colorze your verts based on what bones influence them, this is a real pain with anything over 1k…
Honestly, i don't see any asymmetry in the comics, other then a button on his jacket and the text on his tshirt.. and i think you should wiggle around a bit with the proportions more.. shoulders and arms seem bigger in the comic and the top of the head smaller.. and i think the jacket should be open more.. i'd seriously…
Snader: Yeah, I woke up the next morning and was wondering the same thing. Especially since I set myself a specific tri count (500 tris) I don't think its worth making the extra cuts in the geometry anyways. However, if your working on a project for a studio where its all about optimization, maybe the extra geometry would…
I have several projects running currently but what's one more small one right? Anyways, I have never done (what I consider) a really low poly character, like ball park 500 tri's; so I thought I would give it a shot. If this goes well, I might make several more characters like this from the Gears of War game. Here are the…