Well before I started on this today, I was going to try to add spec maps to everything. Well I followed the tutorial Skidu posted, and got another black and white map. I tried to attach it to what I thought would be the spec map in Maya, but I do not think it was. So my questions are this 1. What should my spec map look…
Let me reiterate on the comment I made on this thread. Specularity is just the way light hits on an object. Therefore, if you want to have nice specular maps you will need to have a good lighting as well. If I were you, I would definitely improve the lighting before moving on to polishing your shaders, which usually comes…
I have tried to get things into a couple of engines before. I tried Oblivion, and another. I went to my moms house the other day and she had Doom 3! I jacked it, for the purpose of being able to get the SDK, although I have not. How hard is it to get things into the Doom 3 SDK? Also, all of the pieces have normal maps, no…