<--noob. ya now that i see Adam's example that is a lot of space. It's just that we used 2048 for the mod facade so i was like hmmm...., then realized that we have 4 times that much space now. anyway, it's early...leave me alone :)
Yes, but your experiences alone do not represent the entire gammut of the industry, this sort of stuff varies heavily based on what type of game you're working on. Now you cant honestly tell me that every RTS game should get the same amount of detail put into it that Gears has for example, i mean really, thats just…
at the risk of beating a dead horse... What I am saying is that in the context of an argument that 2 4096's do not provide enough texture space, saying that every object in a scene could realistically receive the "eat 3d approach" is preposterous under the development time lines that the vast majority of games are allowed.…