I have finally gotten my model into UE3 and textured, but the texture seems a little flat. The normal and specular maps are good but not producing the effect I want. Looking hard at the model I realize I need a portion of it to seem reflective. I have seen these surfaces all over Mass Effect. Now I am wondering how to…
Mr. Chadwick, I may be missing your point. I have a room with a shiny pillar in it (a cylander). I want the pillar to reflect the room. Is there a way to capture what the pillar "sees" and map that to an environment map? While your tutorial is in depth, at first glance, I am not seeing anything about capturing cubes from…
This is where I start to get lost. I am supposed to create a new material? I think I need to create a texture so I can use a mask in my pillar material to dictate where it reflects and how much. As such, I am still learning the material editor. Can I blend between two -full- materials, and in such a limited, masked, way?…
Wait... Reflection Vector is derivative of the Player's Camera? Heck, that might be what I want to be using, right? Oh, and your models/textures are sex-tastic.
Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
Every time I close UE3 or it crashes, after I start it up again, my level comes in fine, but it says it can't find my pillar and thus has used NULL objects. 1: Where should I be saving my package so it can find it? 2: Is there a way to -point- those nulls to my Package? I don't even know how to select them since there are…
http://udn.epicgames.com/Three/MaterialsTutorial.html#Environment%20Maps always good reference - especially since they've got a section on HDR cubemaps now
I'm not a UE3 guy, but I bet there's a tool to render cubes from your level. If not, it'd be trivial to script one by matinee-ing a 90°-FOV camera into the six directions and screencapping from each. oops, Marcan beat me to it!
In Source, there is an entity you can place down that will make a cubemap for you based on what -it- sees in 6 different directions. You place about one of these in each room, and the reflective thingys act as though they are really reflecting the room. I was curious if there was an entity I could place at the base of my…