Mezz, Kawe: I never properly thanked you guys for the crits here. Yeah, too many problems to mention I think ha ha. I'm bringing this thread back from the dead. I never really got it running like I wanted to, but I DO want to study anatomy a lot more, so I'm going to start posting some work here again. I'v been watching…
Hey all, as a wanna be, character artist I have put off studying anatomy long enough. I have seen others post similar threads on the zbrush forum: (sculpting adventures: http://www.zbrushcentral.com/zbc/showthread.php?t=56822&highlight=adventure) and other sites with a ton of success, so I decided I would give it a whirl.…
That's the worst brad pitt model i've ever seen. :) But seriously, you did a good job of capturing the character, still have some anatomy things to work out with the position of the ears, the size of the features and the structure of the face. some of the lines are too deep in my opinion. But the overall sculpt is good,…
If you are just learning (which you are) then working from a base mesh is fine. A decent base mesh will give you a better topology than a sphere so you can sculpt away without having to worry about it. You'll eventually hit a wall with a sphere where you need to subdivide just to get a little extra detail that a decent…
achillesian: Who said anything about doing this from scratch? lol I used the base mesh bust from mudbox so it's far from cheating imo. I have made my own base meshes also, and I could always use those if its a concern, but I'm definitely going to use a base mesh because I think if anything it speeds up the learning…