1110 Tri's, 512x512 Diffuse/Normals/Specular. Its not very good i think. I think im going to redo it. What do you guys thinks? how can i make it better?
A good starting point would be to drop most of the dirt/noise out of the diffuse texture, but keep it in the specular map (with some tweaks). The surface is coming across as very matte, giving it the stone-like appearance mentioned above.
Make the spec work for you, right now it's not really helping the texture all too much. I'd do a a highlight on the bevels, not too white, but enough so the normal can pop out a little more. I'd also make the diffuse a little less noisy.