Okay I took the advice of everyones pretty much and made these quick changes. Let me know what you guys think? An improvement? The only advice I didn't listen to is sticking with vehicles and ditching environments. You guys do make solid points about sticking with what ur good at. However when I was looking for jobs I feel…
Here is an environment piece i've been working on. This is vertex lit with some lights in the scene. real time hardware render. I tried doing high quality mode with normal maps but maya 2008 doesnt' handle anything over 15k tris to well with normal map mode so i decided to stick with vertex lighting. My next environment…
I understand what you are saying about being an Environment Artist as opposed to Vehicle Artist. I have never seen a job posting specifically for Vehicles only, however you can be an Environment Artist and "specialize" in Vehicles. Cuz, everyone is right Andy, that helicopter is ridic! Yea, I said ridic. So ridiculous it…
hot damn, I second this. The game industry isn't so focused anymore.. if you have a specific art talent such as vehicles, foliage, environments, characters - you can get a job just doing that. To be honest, your vehicle work is top-notch and your skillset there appears to be pretty established, while your environment work…
Hey andy meant no disrespect, it's your choice of course you can chose what you like to do, if you want to head into the Environment direction that's great I was just pointing out that your skills on your chopper are clear that you have a solid understanding of paying attention to add detail where it goes I listen to…
hey andy I took a peek at your website , your helicopter looks awesome man I would recommend you to work and focus more on vehicles a little more then environments.
oh ya forgot to mention here is the reference i used. This was actually an art test from cryptic studio to make an alleyway of anykind. They wanted it done in 1 week but i took longer and they already hired somebody else and im 2 embarrrased to turn it in. Oh well lesson learned. I gota do less expierementing and stick…