For which Engine - XNA and M3G Application Current Polycount - Max Polycount - 10.000 for XNA, 1000 for M3G Texture Size - 1024 or 2048 for XNA and 512 for M3G Description of background information on piece - Realtime Character for my diploma thesis Where are you looking to receive criticism - Especially Modelling and…
Wow, Okay I have no idea what all this stuff you are showing means, but have you tried flipping the normals that are facing the wrong way in photoshop. If you have issues with one side and not the other, (like right side is good left side is bad) this will only invert which side is bad. But if you have both sides bad it…