Been acquainting myself with Max's UV tools, but feel the whole UV'ing process is kinda of clunky compared to Maya. Are there any good UV plugins for Max? I'm using Max 2009 and I'm open to exploring either free or paid plugins, thanks.
Chugnut tools is what I've been using for years, and been a great time saver (though not sure if it works in max 2k8-2k9). Past that, going to agree with renderhjs, UVLayout is a great tool. I do all my unwrapping in max before bringing it into headus for cleanup, but you could certainly use it alone to unwrap as well. If…
Max's Stitch actually is a bit better than Maya's. While Maya's works a bit faster (since if you select an edge, it automatically selects the shared edge), in Max you have to only have one side of the seam you want to stitch selected (although it can be any number of edges). Then you can bring up the Stitch settings…
What exactly do you miss from Maya? Personally, coming from Max to Maya, I found a lot of Maya's UV tools quite clunky (although others are good) :) You should try out this workflow (ideal for characters & organic meshes anyway): * Planar map all polys of the object, just to get rid of any seams. * Select edges in the…