What exactly do you miss from Maya? Personally, coming from Max to Maya, I found a lot of Maya's UV tools quite clunky (although others are good) :) You should try out this workflow (ideal for characters & organic meshes anyway): * Planar map all polys of the object, just to get rid of any seams. * Select edges in the…
It's a different animal for sure, but I don't think you need much other then what it comes with. I have two custom scripts I use that flatten verts along horiz or vert. Maybe if you outline your workflow we can make suggestions to speed things up. Off the top of my head: - I'd suggest binding stitch and relax to hot keys.…