Some practice, I'm in process of transition from mudbox to zbrush, it isn't easy. The zbrush sculpting work flow is totally different, I'm trying to get nice defined shapes but a lot of it comes out as lumpy. In mudbox I would use the standard brush and then the pinch tool to define shapes. In zbrush the pinch tool seems…
hmm so you started with basic meshes (boxes or whatever) And then sculpt up to subd 4 which is a rough defining/ form point, and then bring into brush to do additional sculpting and defining...hmm I think I might try that with my new work to see how it comes out, thanks for the tip my friend! I love the hair and coat on…
Cheers guys! Ravenslayer: I hardly ever use claytubes to be honest. Of all the clay brushes that one feels the least organic to me. But that's a personal preference. When I'm forming mass I generally just use the clay brush + Dam standard + move (topological) combo for defining the major forms and then I take a second pass…
well that "pillow shady"/round result is because of my workflow, i usually work from a very low sdiv and build up the main shapes and then work my way down with higher sdivs and smaller "shapes". This way i can work very focused and the result might be very clean but also has a lot of that more round smooth shapes, if i…
tnx guys woogity: cool little critter :D okno: good start , maybe go a little higher so you can define the shapes better and make sure the ears arnt embedded in the head to much did another one tonight
pixelmitherer: I love the general head but I need to ask was that one made in mudbox or zbrush? I still cant figure out how to sculpt really nice defined hard edges VIA zbrush yet. All my edges keep coming out blobish still :\ Looking Ace otherwise