Hello all I'm a beginner just starting out on modeling and advance in to animation later on so I'm looking for any recommendation on any software that is affordable like Silo perhaps since 3D Max, Maya, SoftImage are way too expensive for my pocket also I'm curious to know will all the 3d modeling/animation software work…
A commonly asked question, hence why you've been pointed to another thread. I'll go ahead and throw in my two cents anyhow. Z-Brush isn't as expensive as 3D Max or SoftImage, and with it you can make some very good sculpted models. It is a good compromise between affordable and expensive, and the work that is possible with…
Thank for all the comment since I'm just a beginner and just starting out on Modeling I'm also interested in Animation as well but that is for later once I know everything there is needed to know about modeling. Now I have two question. 1. For those that is self learn I'm curious to know where do you get the material or…
I consider Silo to be a bit more low-end. Partially because of its price, and partially because of its much leaner feature set. It isn't capable of what a lot of the bigger programs are, including Z-Brush. That said, I do agree with Vig that Silo is a solid value, especially if you are just looking for capable…
I wouldn't recommend Wings for game artists, though. Mind you, I got started on Wings, and still miss some of its features in every other program I use. Its strictly winged-edge topology and relatively low polycounts (before the viewport slows down a lot) make it hard to use for current-gen games (and the former makes it…
I use it a bit. It gives me a bit of trouble, but that's because the interface is so crazy. I'm taking more of a liking to it over time. My usual apps of choice are DeleD and Fragmotion, but they have their limits that act as barriers to my work. It's certainly much better than Blender. They have some nice video tutorials…
Vampyre: Have you actually tried that yourself, or are you recommending it simply because it's free? If the latter, I have to say that I've heard some awful things about it, most discouragingly the fact that (and I've heard this from multiple people at another forum, all longtime Truespace users) mostly everything they…
I love Silo to death but I found it after having spent a few years noodling with Maya, and I think that there's something to be said for wrestling with a complicated interface for a while first. If you start with Silo you might take its interface for granted and be totally blindsided and discouraged when you start to…
Zbrush is a pretty freaking terrible suggestion for someone just starting out. He needs to learn the fundamentals of poly modeling before he just dives in starts sculpting. Something that is impossible to do in zbrush. Silo would be my suggest, its good, light, simple, easy to learn, intuitive and most of all CHEAP.…
Silo, is by far a great modeling program, it also will give you a taste of sculpting. After working with 3dsmax for about 6 years and Maya on and off for the last year I really prefer Silo's simple approach.