but that is a pain in the ass to work for when you want to work for example with modular building blocks - because in the end they will be placed intersecting at times into each other - will this cause also errors in those engines?
MoP , Thanks,well just as I thoguht.I'm gonna do it all solid,but still,I'm just interested if "A" is appropriate or not.I've read somewhere,that even different smoothing groups slow performance of a game engine(the guy there discussed renderware as far as i remember). may be the engine would just process elements in…
Hey,everybody,whatsup! I'm pretty much in a need of advice here... Well,I'm supposed to model a building and it is supposed to be a monomesh.Being simple I consider a monomesh to be an object which has only one element as subobject,the meshflow is never interrupted throuhgout the whole model.Giving it a thought I came up…