I would go for 6 sides for both arms and legs. For the most part there are not many game characters with more than 8 sides. For learning purposes you should try to achieve the maximum effect with the minimum number of polys. What you have so far is not bad, but, you need to look at the edge loops around the shoulders. Take…
As for the silhouette, I see the feet are too small and ankles need tweaking, after that is corrected it would be time to move those edge loops and create the muscular details without adding any more complexity. Keep tweaking it as much as poss and use lots of refs, bodybuilders can give some great clues where to go with…
okay, well, if you ARE planning to rig at all your 'updated' wires still lack appropriate geometry in the joints in order to deform correctly. try looking at other character models around here for some ideas, but at BARE MINIMUM I would put some loops around each of the joint areas you have there. the way it looks…
thanks xaltar. Kinda disappointed that people would crit on the ref instead of my model, but I guess I understand. I actually chose this, because I dont like seeing just the supermodels being modeled. Also this may be asking for way to much, but is there a way u could point out like 2-3 edge loops that seem to be doing…