hey im using maya, thanks for the info. ya i understand what he was trying to say now (ur drawing helped) so I think my modelling in ortho then fixing everything in persp is a good way to go. (i hope) and ya and trying to keep in quads. edit: reworked the leg. It is now 8 sides instead of 12 and the arms are 6sides from…
I would go for 6 sides for both arms and legs. For the most part there are not many game characters with more than 8 sides. For learning purposes you should try to achieve the maximum effect with the minimum number of polys. What you have so far is not bad, but, you need to look at the edge loops around the shoulders. Take…