Hi :) So I went in to the latest challenge we had here at Polycount thinking I would actually finish it. My fiance was away for a few days, I didn't have to work over the weekend, no one was visiting us from out of town, it was perfect.... Long story short, I got caught up in playing videogames and taking some "me time"…
I'm with tinman about texturing breaking up the shapes, but overall, it's neato. Kind of reminds me of the sets from idiocracy. I'd like to request a vertical beauty render since this is a vertical piece. Since most of the original beauty is blurry background, it kills my eyes to look at it long.
very inspiring, great FUNKY job !! Just ur grass looks a bit off. It is too bright on ur beauty render. It also looks like its a 32x32 texture. I would do it at least 64x64 or even 128x128 if it an FPS evniro.
Pretty amazing, and good learning in here! I've learned so much from seeing the few completed entries and working on my own. More enviro comps plz!!1 I'm curious to know what your Unreal setup was to get that nice soft shadow across the building without using a lightmap?
nice final, only question is, whats with the video screens? The rest of the piece is this beautiful pastel stylized shop with sexy lighting and color scheme and an some kinda alien language sign... and crappy 1990's PS1 game FMV's playing on the screens?
Fantastic work, Adam. The color palette is absolutely perfect with the lit environment, and I really dig the style you were going for off of it. Seems like it could fit right into a game similar to a futuristic version of The City of Metronome.