nothing fancy yet, but this is what I was trying out so far. Just some paint effects trees thrown in so I had something for the lightmap to actually do. Fun shader to use though, I hope to get some more time to play around with it.
hi there thanks for the input :) I get your point of the storage of floats. But the way you edit these vertex values are API related. For example I already need to 'normalize' those values in the VS because maya doesn't do it on its own (which is logic for colors). Even then, problem arise: Imagine grass is driven by red…