people tell you that your textures are too muddy because they are. no ammount of fancy shaders will fix that. infact your use of every map in that model are poorly used. Don't take this as me dissing you, because all i'm doing is hoping to motivate you to push yourself. The Model: the model can use a lot of love, its very…
The main thing here is that you're not created highres assets to render out your normals, you just have pretty lame bumpmaps for everything. The form/normals isnt nearly strong enough to sell the work with only color work in the diffuse. If you're going to use normals/diffuse/spec you have to realize that the normals…
I have been told time and time again that my textures look too muddy. This is just when people are looking at the Diffuse texture, never accepting that the Specular texture next to it will embolden it's effect. Is it wise/common for artist to place/paint a certain amount of light and specularity into a texture from the…