Something i've always had a hard time to doing is modeling a good nose, so if anyone has some example wires to show please do, i know i've seen some cool stuff in the past but never managed to save any of it.
I think topology of the actual nostril is the part where it gets tricky. Nose shapes vary a lot, but it seems like there are only a few variations on how the actual nose flows. I usually do some sort of variation of this:
I am pretty happy with how the nose turned out in my human base mesh: Download and use under the GPL: http://freegamearts.tuxfamily.org/fga-item.php?sort=date&filter=all&search=&name=Male%20base%20mesh I need to work on the mouth though :(
Thanks eric, and hehe no i didnt google, didn't figure i would get any results for something so specific. Oh well anyway this will be a good resource for others i imagine anyway =)