hmmmm... The issue i've been struggling with this model as far as texture is the variation. If it becomes too varied in my diffuse map, it stops looking like a heavy metal alloy, and starts looking like a rock.
It's hard to make out a lot of the forms within the silhouette because there's not much variation in the texture. It's almost all the same value and color. Some darker or more colorful accents to provide some contrast around the edges of the armor plates could make it more readable, and also break it up visually and give…