holy crap... they're including poly cruncher and soundtrax, oh fuck yea, about time. I have a few monster scripts I wrote for soundtrax when doing facial animation. It's nice to see you won't need to buy the plug-in any more. Oleg Bayborodin is on staff huh... wow that could be awesome! I really like particle flow. Maybe…
Poly cruncher decimates the faces in a far more effective way than mesh labs. I've used both and although poly cruncher is better.. its always been a pain in the arse that it cant handle high poly counts. You have to break high poly meshes into chunks and then batch process them... which can be fine, but its another step…