This seems pretty darn cool so far. It's great that you are carefully checking out what's already been done so that your end result has some usefull features that aren't currently available. For this sort of stuff I like to be able to get decent results with as few button clicks as possible, and then have the option to…
update: The tweak center tool is now working even though it has atm. a very primitive curve function beneath it to shift the values. I recorded a video of 3 example images on how it might impact things: [ame] http://www.youtube.com/watch?v=IdCa5346OVg[/ame] Time to get a first release ready, hopefully within the next few…
some usage test cases from yesterday, I played around with some faces and body parts to see how useful it would be to grab character textures for typical game UV's that have rectified UV's to avoid pixel rotations and to increase the crispiness of low res textures. Anyway it gave me some ideas on how to improve the tuning…
Well yeah I had something like that in mind before - but I thought the more control points one would add the more counter control points would be needed to adjust certain lines or areas. I guess so far I concentrated on what would be possible in the shortest amount of time (as my time is more limited these days). Some…
The new version is finally out. As mentioned before it is now part of ShoeBox and will tie in as another tool. The update post can be found here: http://www.polycount.com/forum/showpost.php?p=2052840&postcount=114 Just to reiterate for the people here what the changes are: The documentation can be found here…