add some spec to your material and then add a omni light to the scene, it will help to visualize the forms better. looking good tho'. but dont forget to add some geometry to the inside of the doors. i can see thru the door opeings.
Ideas for detail would be welcomed Im going to transparency the lights and add detail inside them, also need to add a section inside the boot, but apart form the utter lack of detail inside the car which is hidden in this render anyone got suggestions for detail on outside?
here is what I mean: in the upper right corner I colored the parts like how I would have devided the model. To many cuts go through the whole mesh hence the reason why it looks messy at some parts. If you have less loops and cuts through your model you have better subdivision control - the more you add the more difficult…
heh, that was kinda harsh deja...but he is right to a degree... I would add to his comment by saying another thing that will help you get more of a solid body and better looking piece would be to delete a lot of the loops you have on the car that arent adding much and are cluttering your mesh, then throw a turbo smooth mod…
perhaps a suggestion to make the workflow easier and to have a cleaner mesh (it is not right now): - break it up into parts - like the doors, the hood, ect. just like you modeled the wheels seperate (you wouldn´t do that from the car mesh now woudn´t you?) - now what that changes is that you dont have to redicoulus cuts…