Hi, My next unreal level in unreal is going to be a forested canyon and I was wondering how I might go about animating the trees swaying in the wind. Are there any tutorials about adding animations to static meshes knocking around as I cant seem to find any. In the past I have animated branches with a panning texture but I…
well. as the name suggests. static meshes are static. you could animate them separately with kismet/matinee but uhm.. ya. maybe better to import an animated tree using bones and stuff instead. not entirely sure how you do that. gotta use the actorx exporter I believe.
can you have vertex shaders on static meshes in UE3?You could add some sine-controlled sway to geometry with that,increasing it along y-axis.Ben Cloward swayed grass quads like that,but it is essentialy the same thing: Out.position = In.position; if(In.texCoord.y < 0.9) { Out.position.x += sin(Out.position.x * frequency +…