Thanks and I really appreciate nice comments! These are awesome fuel to my animation engine to keep moving forward. : ) aesir -I animated that scene in 3dsmax and used Biped rig from Character studio. Biped rig in Charactor studio is limited for customization but basic IK/FK control is seamless and very powerful. I would…
caseyjones -Thanks for another nice comment! Another fuel poured into my animation engine! : ) Yes, on Bully, everything got toned down for final game which was unfortunate. Original characters were so awesome. They had so much more personality and models were translated so well from the concept art. They really helped to…
Very nice, smooth animations you have there!! The break dancing scene was very cool--did you have some really solid reference for that? All the animations looked very solid and seemed to have a good sense of weight. I have to agree with some of the other people, your lip syncs are definately not as strong. I think the…
I can only imagine what your mix files must look like for the break dance, heh. You might find puppetShop limiting because it has 3 layers for its clips, the transition tool is really just a faked planted key and the clip management is a bit cumbersome. But you can't beat it for rig flexibility, need 50 arms, ok. Its also…
Hello. I have been animating in the Video Game Industry since 2001 but I have never shown my demo to the public before. I've just put together a simple website for my portfolio and l'd love to hear some of you're comments and critique. www.sotayuyama.com Also, if the site is down by any chance, here is my demo on Vimeo:…
Seriously stunning stuff, Sota. A lot of the Bully animations (and models) look toned down in the final game, but I really like the animations you've supplied in your reel for the Bully characters. Just everything moves to smoothly and you give the models so much life. Awesome job, mate. Post more stuff when you get the…
Vig -Thanks for your comment! I used "blend shape" in Maya for a facial stuff. I didn't use motion builder for my demo. Most of the stuffs were done in 3dsMax Charactor studio and some in Maya. Btw, how is Motion Builder for hand keying stuff? I've only used it for Mocap. It was good package for tweaking mocap for sure.…
cool, thanks for explaining. I used to use biped quite a lot, and I can see how it could work really well for that type of animation, especially with the newest update where feet and hands can be used the same way. Its interesting that you made seperate clips and created transitions for them. Ive never worked that way…
Amazing stuff! Did you use a control board/morphs for the facial animations, or bones? I'm surprised you didn't use Motion Builder at all for some of the fight scenes, nice work. Oh man you really need to check out Motion Mixer and if you haven't already, also check out biped layers. It's really quick to load in a standing…