I hate that brick texture. It just looks like random pixel garbage in that night light, like the bricks are sharp and shiny as hell. It's the normal map doing this I think.
Too much white highlight stuff going on with your bricks. Also the light is too bright imo.. this feels more like brick building on a soccer field at night. erh.. and way too many stars on the sky.. and the are too big :p but yeah... things aren't blending enough. you can almost make out every single brick on that wall. I…
As the others have said it needs a focal point. The brick texture on the wall looks quite noisy from the top image, whether thats due to the normal map being a bit too strong or the diffuse I don't know. If it's night darkening up the scene and maybe adding some volume light from the lamp could help, just putting a couple…
For the most part, any natural (and almost all artificial) light sources will never cast sharp shadows. Shadows are soft at the edges - its just a matter of falloff. The amount off falloff tends to increase w/ distance from the shadowcaster. Take a few ref photos next time your outside as this will really help when you get…