I'm currently making the switch from Max to Maya. Is there a Maya-equivalent of Max's Make Planar tool? Basically something that will align poly/edge/vert to a single axis? Thanks! This is for Maya 8...
I think there's a tool that let's you change the axis based on different things... Local Tool maybe? I haven't used Maya in a while so I wouldn't really know. heh.
yeah, discreet tool ftw. Gets a bit annoying because it's one of those functions who keeps turning itself on and off pretty randomly, but with that being said I cant imagine my life with maya without it anymore.
wierd my maya doesnt seem to do that at all when I hold J :( no idea whats wrong. Ive been using funky bunnies script instead cause at least I can tell its working.
Basically just makes it planar depending on the axis you scale in. It's the same as turning on discrete scaling (and rotating for that matter) in the settings of these tools. Except when you turn it off, you can use J to activate it without having to go into the settings. Obviously works the other way around as well. It…
yeah actually i think all of this is possible without a script now :) aside from holding J or whatever hotkey you set to 'Discrete Scale' to snap to 0 while you're scaling, you should now have 'Normals Average' as an option in the 'Tool Settings' panel - along with several other options to effectively planarize it however…
I just had a shot at making a make planar in maya. I ended up using some pretty lame hacks, but it should work. I'm surprised that I can't find a tool anywhere to do this better. The biggest problem with mine is it flushes your construction history when using the average plane. In the future I'd like to do the math and…
Yeah but that's always the same old thing : you don't want to have to go and mess with some temporary axis setting when all you want is to flatten faces... Obviously it's good enough if you only have a couple faces to flatten. But if you use flatten as a modeling tool (jumping all around the model to select and flatten…