Mesh: Textured: I'm just starting my low poly modeling portfolio. Any tips and critiques would be extremely helpful (both about the model and about working as a game modeler and landing jobs) Also does anyone know the current most commonly used kinds of texture maps?
The edge loop is actually a texture, its not modeled. There are holes in some of the exhaust pipes...but the texture is too dark. edit: I have some questions 1. What's a good way to present untextured models and wireframes? 2. Is there a way to render in No Lights mode in Maya? 3. What file format are textures usually…
The handles on the top are actually exhaust pipes, its got three different sized exhaust pipes. The entire thing is motorized. As for the key, I see it used in WoW and wanted to save polys. This was a weapon I designed with WoW in mind. Thanks for the info Kawe! edit: Ok that DXT stuff went over my head. But from what I…