Trying to do some lighting tests with my chinatown scene [see -> here], and I'm running into problems. First off I have no idea how to create any light except for the standard one you get from right clicking > actor > light, and I'm pretty sure there are other ones. That one is like an omni light in max and it sucks. Any…
As Kawe said, you need another UV set for your lightmaps, no overlapping there ofc. Unreal counts from 0, if you in max your lightmap-uv is channel 2, in UT it'll be 1. Oh and you can find differnt types of lights by going to View-Browser Windows-Actor Classes. There you will find the 'Light' node. All of the lights are…
Lightmapping is based off UVs. Everything needs unique UVs. You can have UT3 do it but you got to tell the engine to do it in the model viewer. However it is probably not as effective as if you had done it yourself. Then you have to pick the correct UV set in the model viewer too for the lightmap. 0 is the first uv set I…