Could somebody tell me which texture maps are supported at m3g ? Just color textures or is it possible to use also specularmaps, bump maps ? I think normal maps are not supported at the moment. Is it also possible to split up textures, for example the head and the body.Or is it better to use just one texture map for all,…
But i can´t find anything about the supported textures. About the animation this should obviously answer my question: the question is, if could be achieved like in xna: Export the animations(Idle,Walkcycle,Runcycle etc..) in clipanimation and to split up the animations later in the application. In the Application the clips…