Could somebody tell me, if the model for M3G hast to consist of one seamless geometry, or is it possible to export the model with bones an geometry in pieces(Head, Body, Arms, Boots for example).
Could somebody tell me which texture maps are supported at m3g ? Just color textures or is it possible to use also specularmaps, bump maps ? I think normal maps are not supported at the moment. Is it also possible to split up textures, for example the head and the body.Or is it better to use just one texture map for all,…